Bugnauts!
In Bugnauts, players take on the role of Chloe, a young entomologist determined to save her island home from the giant Phantom bugs wreaking havoc across its shores. Armed with her trusty net, swing, jump, and battle your way through hordes of magically corrupted insects in this fast-paced 3D projectile action game! Explore rich environments, collect fascinating insects, and delve into a vibrant world.
I was the Narrative Lead on this game. I wrote the dialogue in Articy:Draft and then implemented it into the Unreal Engine build. Through this process, I worked closely with the designers, artists, engineers, and UX team so as to make sure that the world and gameplay itself meshed properly with the worldbuilding, plot, and charactization.​
I also did research into the different types of bugs showcased in the game, before writing the in-character educational Field Guide entrees plus combat tips.
​
Additionally, I helped to choose and direct the voice acting cast, as well as drew some of the storyboards and splash art for the cutscenes.