Hans
Hans is a hand drawn RPG with eight possible endings. It takes place during World War I, where you play as an alien who just wants to bake magical confections to help his community, but isn't sure if he should follow every request given to him.
Hans is a game made primarily by Elaine Toh and I, with music and sound effects crafted by a group of students from the Berkeley School of Music. I concepted and designed the game, made all art assets except the UI, wrote the dialogue, and did the majority of the production work (burndown sheet, macro sheet, guides for the Berkeley students, meetings with USC Student Publishing to get the game published to Steam, etc.)​​
Art Process
Quick experiment for envisioning the art style of the final version.
temp sprite -> traditional version -> digitalized version
I used a mix of simply erasing & multiple physical layers of paper to accomplish the interactable sprites with traditional materials.
It was a blast to find solutions when having to make all the assets on paper.
The biggest challenge was probably the mixing bowl contents, since erasing to redraw every sprite would ruin the paper.
The solution was fairly simple though, as I quickly realized I could cut out the bottom shape of the bowl and trace along it for the right size of each asset.