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Machine Heart

Machine Heart is a 2.5D puzzle stealth game that takes place in two scifi dystopian timelines.

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Although I started off as an artist on this project, a month into production I became the art producer in charge of 12 artists, and additionally ended up co-art director as well because I was not only still providing art for the team but also filling in for the majority of the art director's duties.

My art director duties consisted of providing feedback for artist's work, working with designers/producers/the director/etc during labs, leading art meetings, and presenting about Machine Heart's situation to the USC Games AGP Faculty.

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My art producer duties consisted of summarizing our progress in all-team meetings, assigning the artists their tasks with each new sprint, staying updated on the progress of said tasks via near-daily communication and a weekly update sheet, keeping track of the game's tasks and progress, setting up meetings to brainstorm with Faculty when needed, and introducing new artists onto the team via presentation, as well as collecting information on every artist to be able to assign tasks to those who fit them best!

 

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