Melvin's Workshop
A Snake Oil-esque game in which players compete to impress a judge by building and pitching creative machines using only junkyard scrap...
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I worked with three others on Melvin's Workshop, going off of a prototype that our designer, Owen Abrams, made. I was the producer and main artist.
My production work consisted of leading the team through what to do, putting the assets into tabletop simulator (the prototype was physical,) and making the game a buyable product on thegamecrafter.com under a 25$ budget.
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In terms of my artistic work, I colored and digitalized all the playable pieces, and painted the art for the box cover. My friend Oliva Benalcazar digitalized and colored the cards and work mats, using a color palette I created for reference.